Year
2017
Abstract
The NMCA training modernization for LANMAS is a component that was developed to allow the student to understand the lessons using various teaching methods. The concept of allowing the student to enter data into a simulated gaming environment is beneficial to the learning process. It allows the student to obtain real-time validation. The module is developed to replicate the actual software. The course has various tasks that are covered within the lessons. After each lesson, the student will go through various exercises. The exercises will initiate the application “trainer”. The student will click on the “LANMAS Trainer” icon established on the desktop. The application will launch, and the student will proceed to complete various tasks. When they begin the exercise, an animation will demonstrate to the student what they need to accomplish. For example, if the user is required to move an item from one glove box to another, the process will be demonstrated through animation. After the animation is complete, the simulated gaming model will launch. It will display a “trainer” watermark within the background. On the right side of the screen, directions will be displayed for the student to perform. The student must follow the steps appropriately to continue with the process. At the end of each exercise, the process is demonstrated again through animation. This allows the student to gain knowledge of the concept using repetition. A link has been identified within our internal website that allows the student to go back to their office and download the “trainer” to their computer. This will allow the student to practice, when needed. There is also a link that allows the student to view the videos of the selected process. These videos can be readily accessible on any computer. Having multiple methods of learning is vital to the success of the course.